I admit, I enjoy success. This is why I tend to write walkthroughs that are about drafts in which I succeed, and keep those unlucky drafts tucked away in my ‘replays’ directory. Today’s draft is of the second type.
Before you continue on to the draft itself, I’d like to ask you to take a look at an experiment I’m launching – it’s a Q&A site about Magic called Draw3Cards. It’s built around the technology behind the successfully Q&A site for programmers, StackOverflow. I believe this site would benefit the Magic community, but I need help starting it up (as you might see, I asked most of the questions so far).
So, if you can spare 10 minutes, please go in and ask or answer a few questions. You won’t be able to vote right away, because of the built-in reputation system (to keep the bad bots away). Don’t worry though, the reputation required to vote is a measly 15, and I’m sure you’ll get there in no time.
Well, on with the draft then!
Pack 1
Pick 1
Spoiler:
Wow, what a pack! I would be happy with the rare or any of the uncommons here. I pick Inferno Trap because it's not commiting and Rite is only a bomb if you get to 9 mana. Let's see what I'll be passed next pick...
My pick:
Pick 2
Spoiler:
Since I passed good green, I avoid the Basilisk. I wonder if I spend too much thought on signaling and less on card quality. I pick Burst Lightning which is a fine card, but I'm not sure it's 2nd-pick grade.
My pick:
Pick 3
Spoiler:
A huge mistake here, I take Lavaball Trap, which is problematic and situational. I think Paralyzing Grasp would have been a better choice here.
My pick:
Pick 4
Spoiler:
I'm rather happy with Torch Slinger in this pack. Hmm, shall I go mono-red?
My pick:
Pick 5
Spoiler:
I believe this is a mispick too. The giant is less fragile, and I'm not drafting an aggro deck but rather a control deck.
My pick:
Pick 6
Spoiler:
I can't resist Valakut, as it fits my mono-red control deck. Yes, more often than not it will just be a mountain that comes into play tapped. Still, if it's playable, then it's in a deck like I'm drafting right now.
My pick:
Pick 7
Spoiler:
Nothing I like here, Quest might be playable, but most likely not.
My pick:
Pick 8
Spoiler:
Another mistake, I think both Molten Ravager and the Baloth are better. The reason I did pick the fetchland is to allow me to maintain an almost pure monodeck, with one planes, for a quality white splash.
My pick:
Pick 9
Spoiler:
My pick:
Pick 10
Spoiler:
No, that's not the "quality splash" I'm waiting for.
My pick:
Pick 11
Spoiler:
My pick:
Pick 12
Spoiler:
My pick:
Pick 13
Spoiler:
My pick:
Pick 14
Pack 2
Pick 1
Spoiler:
Much less quality in this pack, though the Geopede's first strike might work nicely with instant burn.
My pick:
Pick 2
Spoiler:
I'm desparately in need of good creatures, and Geyser Glider is as good as they get in red.
My pick:
Pick 3
Spoiler:
Burn, burn, and more burn.
My pick:
Pick 4
Spoiler:
My pick:
Pick 5
Spoiler:
The two players in front of me are not playing red, as I didn't pass them any.
My pick:
Pick 6
Spoiler:
My pick:
Pick 7
Spoiler:
The bushwhacker is a total misfit in my deck, but I'm desparate for creatures at this stage. The equipment would sit on the ground useless in my deck.
My pick:
Pick 8
Spoiler:
Nothing even remotely possible in my colors.
My pick:
Pick 9
Spoiler:
My pick:
Pick 10
Spoiler:
My pick:
Pick 11
Spoiler:
Enter any comments here
My pick:
Pick 12
Spoiler:
I knew I'd get a ravager eventually (but two would have worked out better than one).
My pick:
Pick 13
Spoiler:
My pick:
Pick 14
Pack 3
Pick 1
Spoiler:
It's great even in a two color deck, but it shines in mono-red.
My pick:
Pick 2
Spoiler:
Meat is good.
My pick:
Pick 3
Spoiler:
Have to have some way to attack, after my burn clears the board.
My pick:
Pick 4
Spoiler:
Another Arid Mesa! No, another Spire Barrage.
My pick:
Pick 5
Spoiler:
Ah-ha! This is the splash I was waiting for. There are some creatures red just can't take care of, and the trap is perfect for those.
My pick:
Pick 6
Spoiler:
Another of these burn-card-advantage package.
My pick:
Pick 7
Spoiler:
I'm thinking about using Zektar defensively here. Nothing wrong with keeping it, and spewing out a 7/1 elemental to block at instant speed.
My pick:
Pick 8
Spoiler:
My pick:
Pick 9
Spoiler:
I don't want my opponents to have it, and it could be useful in the mirror - pretty good odds that my opponent (across from me) is playing red.
My pick:
A total of 12 playable removals (counting pitfall trap and the goblins, but not Lavaball Trap because … well … I never got to 8 mana and played the damn thing). This is not including all mountains past the 5th that come into play when Valakut is around. I was quite happy with the deck … until it saw the light of battle, that is.
I went 0-3 against my opponent. A couple of games were really bad mana, but my opponent’s Sea Gate Loremaster, Sorin Markov, Blood Tributes, Baloths and Halo Hunter sealed the deal. He also had a Scuta mob which came into play with plenty of lands to pump him next turn, only to be shot down by a random burn spell on my turn.
What would you have done differently? A different first pick here could lead to an entirely different deck. What is your first pick here?
Ok people Zendikar is upon us, let the drafts begin! I rather like this set, but I tend to like most new blocks after a year of playing with the same cards. I wonder if I’ll get to draft an aggro deck, this block certainly have interesting aggro possibilities with red and black. I usually get pulled to draft control decks, just like in this case.
Before you continue on to the draft itself, I’d like to ask you to take a look at an experiment I’m launching – it’s a Q&A site about Magic called Draw3Cards. It’s built around the technology behind the successfully Q&A site for programmers, StackOverflow. I believe this site would benefit the Magic community, but I need help starting it up. On with the draft!
Pack 1
Pick 1
Spoiler:
Rite of Replication is not that relevant without kicker. Mind sludge is only useful if you commit to black, and not in every deck. The only card that stands out is Geyser Glider - 4/4 for 5 is a nice deal, and it should punch through some defenses when it flies, which should be often enough.
My pick:
Pick 2
Spoiler:
Spire Barrage is an easy pick here, not too bad removal (even if it's sorcery).
My pick:
Pick 3
Spoiler:
The mythic rare doesn't look all that useful to me, requiring a sacrifice every turn. Quests for gemblades did very nice things for me at the prerelase, but I prefer to take the efficient removal. Burst lightning is at worst a shock, and at best can take out many of Zendikar's inhabitants. While Magma rift is playable, I don't like saccing lands.
My pick:
Pick 4
Spoiler:
The red removal keeps flowing :)
My pick:
Pick 5
Spoiler:
Red finally ran out. Grunts could be playable if you have several other allies, but I prefer to start branching out into other colors, and Into the Roil is not a bad bounce spell.
My pick:
Pick 6
Spoiler:
I suspect I'll be able to find other copies of Demolish going late, so I keep at my attempts at finding a second color. Skyfisher is a good package, and can bounce your own lands so you can enjoy the landfall recursion.
My pick:
Pick 7
Spoiler:
Not great but acceptable, Shudder is a removal you can cast on turn 2. Ther other noteworthy candidates are Mold Shambler and the wurm. In retrospective I suspect either would have been a better choice, but I didn't want to scatter my efforts at picking my second color.
My pick:
Pick 8
Spoiler:
Soaring Seacliff is useful as a splash because it actually doesn't require any mana for its bang. You can fly a large critter over the opponent's head with the easiest splash ever.
My pick:
Pick 9
Spoiler:
Red's giant growth
My pick:
Pick 10
Spoiler:
Yeap, here's my sideboard tech.
My pick:
Pick 11
Spoiler:
I suspect we won't be seeing Quest for the Gemblades going this late when people figure out its power. Seriously guys, in the prerelease I played two of these in a GU deck, and got 6/6 fliers often. I still decide to hold out this time and wait for a better signal for my alt color, though I should have taken this as a signal that green is availble.
My pick:
Pick 12
Spoiler:
My pick:
Pick 13
Spoiler:
My pick:
Pick 14
Pack 2
Pick 1
Spoiler:
Nothing red, so I finally take a second color. Harrow smells good in every way, and I don't see anything else I like as a first pick.
My pick:
Pick 2
Spoiler:
Eternity Vessel ftw - this card can be simply amazing for you and frustrating for you opponent. With the proper acceleration you'll gain 6-10 life for every land you play.
My pick:
Pick 3
Spoiler:
Out of luck - after seeing Harrow I really wanted to go green as my second color, yet nothing green nor red in this pack. If I were blue then Aether Figment is really god, even if I'm only splashing for it. Oh well.
My pick:
Pick 4
Spoiler:
I really like this card, for the simple fact it's an instant. I'm used to so many sorcery burn spells in the last sets (if I recall correctly, that is).
My pick:
Pick 5
Spoiler:
I believe this is a mispick - Gorger would have been more appropriate. I wonder how late Murasa Pyromancer has to go before I pick it.
My pick:
Pick 6
Spoiler:
My pick:
Pick 7
Spoiler:
Having enough burn, I take the green accelerator. It combos with Eternity Vessel and with Spire Barrage as well.
My pick:
Pick 8
Spoiler:
Not elite, but definitely playable.
My pick:
Pick 9
Spoiler:
Molten Ravager could actually turn out rather nice in this deck. It's similar to Wall of Fire only less color intensive and without defender.
My pick:
Pick 10
Spoiler:
Absolutely nothing here so I "hate draft" the Owl, as much as anyone can hate draft it :)
My pick:
Pick 11
Spoiler:
My pick:
Pick 12
Spoiler:
Beast Hunt is 100% unplayable in this deck
My pick:
Pick 13
Spoiler:
My pick:
Pick 14
Pack 3
Pick 1
Spoiler:
Several cards are worthy here: Shatterskull Giant is a decent bang-for-buck, Shudder is always at least playable, the quest for the 7/1 elemental is worth considering at least. I prefer Vines here because +4/+4 for GG with shround for G sounds too good to pass. In the games the follow it does manage to save one of my dude without the kicker.
My pick:
Pick 2
Spoiler:
Turntimber should trade for a removal spell most of the time, otherwise it would just gain obscene amounts of life.
My pick:
Pick 3
Spoiler:
Torch slinger is not the most efficient of removals, but it gets the job done.
My pick:
Pick 4
Spoiler:
Woot, fourth pick Terra Stomper! Yes please.
My pick:
Pick 5
Spoiler:
Not sure if I'll play both, but what the hell.
My pick:
Pick 6
Spoiler:
Another dud pack.
My pick:
Pick 7
Spoiler:
My pick:
Pick 8
Spoiler:
This would do nicely. Hmm, do I have too much mana fixing? Perhaps, but this is card advantage as well, and the thinning this can do to my deck comes at a low price.
My pick:
Pick 9
Spoiler:
Meat. I'll take it.
My pick:
Pick 10
Spoiler:
I prefer not to face this if I can help it.
My pick:
Pick 11
Spoiler:
A late shambler, it takes on the many artifacts, enchantments, lands and might kill an occaisonal planeswalker. And it's a 3/3 for 4 mana!
My pick:
I went 1-1 against my opponent before Magic Workstation crashed on me. Didn’t draw any of my bombs, but the games were fun. Looking forward for the next draft.
Drafting a 5-color deck is weird to me (I haven’t been around in Invasion block), so I decided to try and aim for a Domain deck too see how if feels.
This means I picked the best spells from all colors, with emphasis on playability/splashability, starting from Shards (and of course aimed for Domain spells in Conflux).
Pack 1
Pick 1
Spoiler:
The best card in the pack and highly light on mana requirements.
My pick:
Pick 2
Spoiler:
I prefer to stay closer to red so I don't take Resounding Silence.
My pick:
Pick 3
Spoiler:
Not sure if Charm > Dragger, but Dragger is highly more splashable and its cycling is blessed.
My pick:
Pick 4
Spoiler:
Yes, this is starting to look like a domain deck. Good splashable spells.
Really, I'm mostly valuing splashability and raw power over building a consistent deck here. This means I have to keep my eyes open for mana fixers.
My pick:
Pick 5
Spoiler:
Usually the gargoyle is way better, but I won't have that many artifacts and fixers are a must.
My pick:
Pick 6
Spoiler:
My pick:
Pick 7
Spoiler:
My pick:
Pick 8
Spoiler:
I still prefer the fixer over a playable card in this deck.
My pick:
Pick 9
Spoiler:
My pick:
Pick 10
Spoiler:
My pick:
Pick 11
Spoiler:
My pick:
Pick 12
Spoiler:
My pick:
Pick 13
Spoiler:
My pick:
Pick 14
Pack 2
Pick 1
Spoiler:
Not much chance of picking Akrasan Squires in this draft.
My pick:
Pick 2
Spoiler:
My pick:
Pick 3
Spoiler:
Not splashable, but I can't ignore its bomb-ness.
My pick:
Pick 4
Spoiler:
My pick:
Pick 5
Spoiler:
:)
My pick:
Pick 6
Spoiler:
This could be useful, as I don't mind discarding the cards I won't be able to cast because I won't have the mana, if it forces my opponent to discard playable cards.
My pick:
This walkthrough contained too little text for my taste, one of the reasons is technical difficulties displaying the image for Scornful Æther-Lich. It’s been about two weeks between the draft and now, and I’m lazying off about writing more about it (plus I don’t remember it by now). Will try to make it up in my next walkthrough.
Man, I never get to play Grixis. Until today, that is.
Pack 1
Pick 1
Spoiler:
4 strong red cards in this 4 pack - Skeletonize, Naya Charm, Bull Cerodon, and the less powerful Vithian Stinger. This gave me a strong initial feeling to stay the hell away from red, to avoid fighting over it with my neighbours. However, these was nothing in the other colors even remotely 1st pick material.
And then it hit me - if I send the guys to my left Naya Charm & Bull Cerodon, at least one of them will play Naya. Naya is 2 blocks away from Grixis, even though they share a color (it's virtually impossible not to share a color with anyone in Alara).
I take the highly effective Skeletonize and plan on a Grixis deck.
My pick:
Pick 2
Spoiler:
Drafting is always about balancing the signals you send with the signals you receive. In this pack, There were signals to Bant and Jund, but no Grixis. Nevertheless, I gambled and insisted on drafting Dregescape Zombie instead of taking the Thunder-Thrash Elder or switching to another tribe.
My pick:
Pick 3
Spoiler:
Success! It looks like someone to my right wants me to play Grixis after all. I take the Ogre and keep the strong Naya signals going to my left.
My pick: