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Posts tagged ‘Magic’

Rise of Eldrazi draft walkthrough

It’s been a while since I posted a draft walkthrough.

My favorite Stacks

I blogged before about the StackExchange platform for questions and answers.

A few months have passed, and a whopping 218 different “stacks” emerged (there might be some more off the radar). While most of them are still ghost towns, a few are starting to be rather useful (some more and some less):

Regarding my own experience, I am nowhere close to breaking even. Until now, StackExchange has been a free (beta) platform. When it come out of beta, they will start charging $120/month. But, I’m optimistic, and I don’t mind funding Draw3Cards from my own money for the next year – it is picking up in terms of traffic. Meanwhile, I have also done a little bit of development of a similar open source, though I hadn’t perused it beyond a “programming exercise” yet.

P.S.

Needless to say, the original Trilogy – StackOverflow, SuperUser and ServerFault – continue to be an invaluble assent in programming, using a computer and IT. Rock on!

P.S.S.

I just found Shapado, a free, open source hosted version of Stack Exchange. They are taking a lot of heat from some of StackExchange’s users, but I think their existence can only be good news to StackExchange’s users. I probably won’t be switching Draw3Cards to Shapado any time soon because the platform is still not ready (less features, not as smooth), but time will tell.

Trying out the StackExchange platform

For the last couple of days I’ve been obsessing over a new toy. Jeol & Jeff, the powers behind StackOverflow, have launched a public beta of StackExchange – a platform for hosting Q&A sites. Browsing the list of stack exchange sites, I saw several more and less successful sites, including:

I decided to try and open my own site, about Magic: The Gathering. The setup itself was rather easy. I:

  • Bought a domain and set it up, with some help
  • Seeded the site with some questions and answers
  • Tweaked the color scheme, logo and favicon (thanks Eran)
  • Got some friends to help out (though so far they’ve only posted answers, not questions)
  • Setup Google Analytics, and noticed incoming search traffic only stayed for 42 seconds on the site
  • Opened a small AdWords campaign, paying 1.5$ a day to test the water.
  • Post the site on this blog, of course.

Now what remains to be seen is whether the site can accumulate the needed critical mass. For now, the site is in beta, meaning I don’t have to pay anything to keep it running (except time and effort). When the beta is over, the cost will be $129 a month, which is quite challenging to make using adsense.

Keep your fingers crossed for me :)

P.S.

Just got a $100 coupon for AdWords by visiting Google Webmasters Tools – how cool is that? In a second look, it appears the coupon was lying in my Webmasters Tools inbox for two months now, just waiting for the perfect opportunity.

I also forgot to mention opening a uservoice forum (+ adding the widget to my site).

Zendikar draft walkthrough (mono-red)

I admit, I enjoy success. This is why I tend to write walkthroughs that are about drafts in which I succeed, and keep those unlucky drafts tucked away in my ‘replays’ directory. Today’s draft is of the second type.

Before you continue on to the draft itself, I’d like to ask you to take a look at an experiment I’m launching – it’s a Q&A site about Magic called Draw3Cards. It’s built around the technology behind the successfully Q&A site for programmers, StackOverflow. I believe this site would benefit the Magic community, but I need help starting it up (as you might see, I asked most of the questions so far).

So, if you can spare 10 minutes, please go in and ask or answer a few questions. You won’t be able to vote right away, because of the built-in reputation system (to keep the bad bots away). Don’t worry though, the reputation required to vote is a measly 15, and I’m sure you’ll get there in no time.

Well, on with the draft then!


Pack 1

Pick 1

Rite of ReplicationMarsh CasualtiesGreenweaver DruidInferno TrapDesecrated Earth
Mold ShamblerHedron ScrabblerSpell PierceKor CartographerGrim Discovery
Seismic ShudderNimbus WingsWhiplash TrapGoblin Shortcutter
Spoiler:
Wow, what a pack! I would be happy with the rare or any of the uncommons here. I pick Inferno Trap because it's not commiting and Rite is only a bomb if you get to 9 mana. Let's see what I'll be passed next pick...
My pick:
Inferno Trap

Pick 2

Kazandu BlademasterTurntimber BasiliskRuneflare TrapPiranha MarshKor Cartographer
Grim DiscoveryTimbermaw LarvaInto the RoilBurst LightningPillarfield Ox
Goblin ShortcutterKor SkyfisherMire Blight
Spoiler:
Since I passed good green, I avoid the Basilisk. I wonder if I spend too much thought on signaling and less on card quality. I pick Burst Lightning which is a fine card, but I'm not sure it's 2nd-pick grade.
My pick:
Burst Lightning

Pick 3

Lavaball TrapNeedlebite TrapGoblin RuinblasterStonework PumaKor Sanctifiers
Mindless NullGoblin War PaintMakindi ShieldmateVines of VastwoodParalyzing Grasp
Grazing GladehartKor Skyfisher
Spoiler:
A huge mistake here, I take Lavaball Trap, which is problematic and situational. I think Paralyzing Grasp would have been a better choice here.
My pick:
Lavaball Trap

Pick 4

Seascape AerialistSummoner's BaneMold ShamblerKraken HatchlingTorch Slinger
Kor CartographerNarrow EscapeVampire's BiteTeetering PeaksRelic Crush
Vines of Vastwood
Spoiler:
I'm rather happy with Torch Slinger in this pack. Hmm, shall I go mono-red?
My pick:
Torch Slinger

Pick 5

Landbind RitualDesecrated EarthRuinous MinotaurSunspring ExpeditionSpreading Seas
Turntimber GroveZektar Shrine ExpeditionShatterskull GiantBold DefenseVampire Lacerator
Spoiler:
I believe this is a mispick too. The giant is less fragile, and I'm not drafting an aggro deck but rather a control deck.
My pick:
Ruinous Minotaur

Pick 6

Valakut, the Molten PinnacleQuest for Ancient SecretsKazandu RefugeMindless NullHighland Berserker
Kor CartographerGrim DiscoveryTimbermaw LarvaKor Outfitter
Spoiler:
I can't resist Valakut, as it fits my mono-red control deck. Yes, more often than not it will just be a mountain that comes into play tapped. Still, if it's playable, then it's in a deck like I'm drafting right now.
My pick:
Valakut, the Molten Pinnacle

Pick 7

Hedron CrabQuest for Pure FlameSummoner's BaneTeetering PeaksRelic Crush
Tempest OwlKor OutfitterSky Ruin Drake
Spoiler:
Nothing I like here, Quest might be playable, but most likely not.
My pick:
Quest for Pure Flame

Pick 8

Arid MesaMindless NullTerritorial BalothCancelHighland Berserker
Oran-Rief RecluseMolten Ravager
Spoiler:
Another mistake, I think both Molten Ravager and the Baloth are better. The reason I did pick the fetchland is to allow me to maintain an almost pure monodeck, with one planes, for a quality white splash.
My pick:
Arid Mesa

Pick 9

Desecrated EarthHedron ScrabblerSpell PierceSeismic ShudderNimbus Wings
Whiplash Trap
Spoiler:

My pick:
Seismic Shudder

Pick 10

Runeflare TrapPiranha MarshKor CartographerPillarfield OxMire Blight
Spoiler:
No, that's not the "quality splash" I'm waiting for.
My pick:
Pillarfield Ox

Pick 11

Stonework PumaKor SanctifiersMindless NullGoblin War Paint
Spoiler:

My pick:
Goblin War Paint

Pick 12

Kraken HatchlingKor CartographerRelic Crush
Spoiler:

My pick:
Kor Cartographer

Pick 13

Landbind RitualSunspring Expedition
Spoiler:

My pick:
Sunspring Expedition

Pick 14

Quest for Ancient Secrets

Pack 2

Pick 1

Sea Gate LoremasterFeast of BloodPrimal BellowGoblin RuinblasterParalyzing Grasp
Seismic ShudderNimbus WingsExplorer's ScopePlated GeopedeKor Hookmaster
Soul Stair ExpeditionOran-Rief SurvivalistKabira CrossroadsWhiplash Trap
Spoiler:
Much less quality in this pack, though the Geopede's first strike might work nicely with instant burn.
My pick:
Plated Geopede

Pick 2

Devout LightcasterTajuru ArcherGeyser GliderKraken HatchlingTorch Slinger
TanglesapLethargy TrapHarrowIor Ruin ExpeditionSky Ruin Drake
Tuktuk GruntsSpidersilk NetSteppe Lynx
Spoiler:
I'm desparately in need of good creatures, and Geyser Glider is as good as they get in red.
My pick:
Geyser Glider

Pick 3

Misty RainforestTajuru ArcherPunishing FireMerfolk WayfinderKhalni Heart Expedition
Spell PierceIor Ruin ExpeditionMolten RavagerTeetering PeaksRelic Crush
Seismic ShudderHagra Crocodile
Spoiler:
Burn, burn, and more burn.
My pick:
Punishing Fire

Pick 4

Summoner's BaneTrailblazer's BootsRavenous TrapKor CartographerGrim Discovery
Vines of VastwoodSeismic ShudderNimbus WingsTrapfinder's TrickDemolish
Caravan Hurda
Spoiler:

My pick:
Seismic Shudder

Pick 5

Inferno TrapQuest for Ancient SecretsCrypt RipperTanglesapKor Outfitter
Vastwood GorgerOran-Rief SurvivalistKabira CrossroadsVampire LaceratorBeast Hunt
Spoiler:
The two players in front of me are not playing red, as I didn't pass them any.
My pick:
Inferno Trap

Pick 6

Primal BellowMind SludgeWelkin TernMagma RiftInto the Roil
Nissa's ChosenTrapfinder's TrickBeast HuntCaller of Gales
Spoiler:

My pick:
Magma Rift

Pick 7

Trailblazer's BootsShoal SerpentGoblin BushwhackerKor OutfitterSpidersilk Net
Mire BlightSavage SilhouetteSoaring Seacliff
Spoiler:
The bushwhacker is a total misfit in my deck, but I'm desparate for creatures at this stage. The equipment would sit on the ground useless in my deck.
My pick:
Goblin Bushwhacker

Pick 8

Magosi, the WaterveilLandbind RitualMerfolk WayfinderRuneflare TrapJoraga Bard
Mire BlightScythe Tiger
Spoiler:
Nothing even remotely possible in my colors.
My pick:
Merfolk Wayfinder

Pick 9

Primal BellowGoblin RuinblasterParalyzing GraspSeismic ShudderNimbus Wings
Kabira Crossroads
Spoiler:

My pick:
Goblin Ruinblaster

Pick 10

Kraken HatchlingTanglesapLethargy TrapTuktuk GruntsSpidersilk Net
Spoiler:

My pick:
Tuktuk Grunts

Pick 11

Spell PierceMolten RavagerRelic CrushSeismic Shudder
Spoiler:
Enter any comments here
My pick:
Molten Ravager

Pick 12

Ravenous TrapNimbus WingsTrapfinder's Trick
Spoiler:
I knew I'd get a ravager eventually (but two would have worked out better than one).
My pick:
Nimbus Wings

Pick 13

Quest for Ancient SecretsTanglesap
Spoiler:

My pick:
Tanglesap

Pick 14

Caller of Gales

Pack 3

Pick 1

Blood TributeGreenweaver DruidTrailblazer's BootsAkoum RefugeRuinous Minotaur
Sunspring ExpeditionCrypt RipperSpire BarrageKor CartographerTempest Owl
Goblin War PaintMakindi ShieldmateHideous EndSoaring Seacliff
Spoiler:
It's great even in a two color deck, but it shines in mono-red.
My pick:
Spire Barrage

Pick 2

Lavaball TrapKor DuelistTurntimber BasiliskTrapmaker's SnareStonework Puma
Desecrated EarthKor SanctifiersMindless NullCliff ThreaderKor Outfitter
DisfigureShatterskull GiantNoble Vestige
Spoiler:
Meat is good.
My pick:
Shatterskull Giant

Pick 3

Mindbreak TrapVampire HexmageRuneflare TrapDesecrated EarthMold Shambler
Kraken HatchlingMakindi ShieldmateVines of VastwoodSky Ruin DrakeTuktuk Grunts
Spidersilk NetSteppe Lynx
Spoiler:
Have to have some way to attack, after my burn clears the board.
My pick:
Tuktuk Grunts

Pick 4

Arid MesaBlazing TorchSummoner's BaneTanglesapLethargy Trap
Piranha MarshSpire BarrageTempest OwlHagra CrocodileAdventuring Gear
Beast Hunt
Spoiler:
Another Arid Mesa! No, another Spire Barrage.
My pick:
Spire Barrage

Pick 5

Pitfall TrapMold ShamblerKraken HatchlingKhalni Heart ExpeditionVines of Vastwood
Sky Ruin DrakeTuktuk GruntsTrapfinder's TrickBeast HuntCaller of Gales
Spoiler:
Ah-ha! This is the splash I was waiting for. There are some creatures red just can't take care of, and the trap is perfect for those.
My pick:
Pitfall Trap

Pick 6

Hellfire MongrelWindborne ChargeCancelCliff ThreaderKhalni Heart Expedition
Spell PierceRuinous MinotaurPillarfield OxJoraga Bard
Spoiler:
Another of these burn-card-advantage package.
My pick:
Hellfire Mongrel

Pick 7

Kraken HatchlingTorch SlingerIor Ruin ExpeditionMolten RavagerNarrow Escape
Vampire's BiteTeetering PeaksMakindi Shieldmate
Spoiler:
I'm thinking about using Zektar defensively here. Nothing wrong with keeping it, and spewing out a 7/1 elemental to block at instant speed.
My pick:
Torch Slinger

Pick 8

Quest for Pure FlameNimbus WingsSpreading SeasShieldmate's BlessingZektar Shrine Expedition
Ondu ClericHagra Crocodile
Spoiler:

My pick:
Zektar Shrine Expedition

Pick 9

Trailblazer's BootsAkoum RefugeRuinous MinotaurSunspring ExpeditionGoblin War Paint
Soaring Seacliff
Spoiler:
I don't want my opponents to have it, and it could be useful in the mirror - pretty good odds that my opponent (across from me) is playing red.
My pick:
Ruinous Minotaur

Pick 10

Desecrated EarthMindless NullCliff ThreaderKor OutfitterNoble Vestige
Spoiler:

My pick:
Cliff Threader

Pick 11

Mindbreak TrapRuneflare TrapDesecrated EarthSky Ruin Drake
Spoiler:

My pick:
Runeflare Trap

Pick 12

TanglesapPiranha MarshTempest Owl
Spoiler:
Enter any comments here
My pick:
Tanglesap

Pick 13

Trapfinder's TrickCaller of Gales
Spoiler:

My pick:
Caller of Gales

Pick 14

Spell Pierce

* This walkthrough was created by Create Your Own Magic Draft Walkthrough

The decklist:

Spells:

  • 2 X Inferno Trap
  • Burst Lightning
  • Lavaball Trap
  • 2 X Seismic Shudder
  • Punishing Fire
  • Magma Rift
  • 2 X Spire Barrage
  • Pitfall Trap

Creatures:

  • 2 X Torch Slinger
  • 2 X Ruinous Minotaur
  • Plated Geopede
  • Geyser Glider
  • Goblin Ruinblaster
  • 2 X Tuktuk Grunts
  • Hellfire Mongrel
  • Skatterskull Giant
  • Molten Ravager

Lands:

  • Valakut, the Molten Pinnacle
  • Arid Mesa
  • 14 X Mountain
  • Planes

A total of 12 playable removals (counting pitfall trap and the goblins, but not Lavaball Trap because … well … I never got to 8 mana and played the damn thing). This is not including all mountains past the 5th that come into play when Valakut is around. I was quite happy with the deck … until it saw the light of battle, that is.

I went 0-3 against my opponent. A couple of games were really bad mana, but my opponent’s Sea Gate Loremaster, Sorin Markov, Blood Tributes, Baloths and Halo Hunter sealed the deal. He also had a Scuta mob which came into play with plenty of lands to pump him next turn, only to be shot down by a random burn spell on my turn.

What would you have done differently? A different first pick here could lead to an entirely different deck. What is your first pick here?

Zendikar draft walkthough – green red

A new year, a new Magic block. Get the latest draft walkthrough here.

Zendikar draft walkthrough (green-red)

Ok people Zendikar is upon us, let the drafts begin! I rather like this set, but I tend to like most new blocks after a year of playing with the same cards. I wonder if I’ll get to draft an aggro deck, this block certainly have interesting aggro possibilities with red and black. I usually get pulled to draft control decks, just like in this case.

Before you continue on to the draft itself, I’d like to ask you to take a look at an experiment I’m launching – it’s a Q&A site about Magic called Draw3Cards. It’s built around the technology behind the successfully Q&A site for programmers, StackOverflow. I believe this site would benefit the Magic community, but I need help starting it up. On with the draft!


Pack 1

Pick 1

Rite of ReplicationMind SludgeNeedlebite TrapGeyser GliderTrapfinder's Trick
Kraken HatchlingKor OutfitterSlaughter CryGoblin War PaintCaravan Hurda
Scythe TigerAdventuring GearNimana Sell-SwordBlood Seeker
Spoiler:
Rite of Replication is not that relevant without kicker. Mind sludge is only useful if you commit to black, and not in every deck. The only card that stands out is Geyser Glider - 4/4 for 5 is a nice deal, and it should punch through some defenses when it flies, which should be often enough.
My pick:
Geyser Glider

Pick 2

Hedron CrabKazandu BlademasterUnstable FootingTeetering PeaksCancel
Hedron ScrabblerRuinous MinotaurDesecrated EarthKabira CrossroadsMolten Ravager
Mire BlightSpire BarrageDemolish
Spoiler:
Spire Barrage is an easy pick here, not too bad removal (even if it's sorcery).
My pick:
Spire Barrage

Pick 3

Eldrazi MonumentFrontier GuideQuest for the GembladesMagma RiftDemolish
Welkin TernBeast HuntStonework PumaBurst LightningKabira Crossroads
Plated GeopedeExpedition Map
Spoiler:
The mythic rare doesn't look all that useful to me, requiring a sacrifice every turn. Quests for gemblades did very nice things for me at the prerelase, but I prefer to take the efficient removal. Burst lightning is at worst a shock, and at best can take out many of Zendikar's inhabitants. While Magma rift is playable, I don't like saccing lands.
My pick:
Burst Lightning

Pick 4

Kor DuelistInferno TrapSejiri RefugeBog TattersTanglesap
Guul Draz VampireNoble VestigeShoal SerpentCancelGiant Scorpion
Seismic Shudder
Spoiler:
The red removal keeps flowing :)
My pick:
Inferno Trap

Pick 5

Marsh FlatsSeascape AerialistTrapmaker's SnareSavage SilhouettePiranha Marsh
Beast HuntInto the RoilTuktuk GruntsLethargy TrapBog Tatters
Spoiler:
Red finally ran out. Grunts could be playable if you have several other allies, but I prefer to start branching out into other colors, and Into the Roil is not a bad bounce spell.
My pick:
Into the Roil

Pick 6

Primal BellowHagra DiabolistGrazing GladehartKabira CrossroadsSoul Stair Expedition
DemolishKor HookmasterSpidersilk NetKor Skyfisher
Spoiler:
I suspect I'll be able to find other copies of Demolish going late, so I keep at my attempts at finding a second color. Skyfisher is a good package, and can bounce your own lands so you can enjoy the landfall recursion.
My pick:
Kor Skyfisher

Pick 7

Seismic ShudderKor OutfitterGrazing GladehartMold ShamblerVastwood Gorger
Spell PierceNissa's ChosenInto the Roil
Spoiler:
Not great but acceptable, Shudder is a removal you can cast on turn 2. Ther other noteworthy candidates are Mold Shambler and the wurm. In retrospective I suspect either would have been a better choice, but I didn't want to scatter my efforts at picking my second color.
My pick:
Seismic Shudder

Pick 8

Hedron CrabSeismic ShudderIor Ruin ExpeditionNarrow EscapeLethargy Trap
Soaring SeacliffNissa's Chosen
Spoiler:
Soaring Seacliff is useful as a splash because it actually doesn't require any mana for its bang. You can fly a large critter over the opponent's head with the easiest splash ever.
My pick:
Soaring Seacliff

Pick 9

Trapfinder's TrickKraken HatchlingSlaughter CryGoblin War PaintCaravan Hurda
Blood Seeker
Spoiler:
Red's giant growth
My pick:
Slaughter Cry

Pick 10

Unstable FootingHedron ScrabblerKabira CrossroadsMire BlightDemolish
Spoiler:
Yeap, here's my sideboard tech.
My pick:
Demolish

Pick 11

Quest for the GembladesBeast HuntKabira CrossroadsExpedition Map
Spoiler:
I suspect we won't be seeing Quest for the Gemblades going this late when people figure out its power. Seriously guys, in the prerelease I played two of these in a GU deck, and got 6/6 fliers often. I still decide to hold out this time and wait for a better signal for my alt color, though I should have taken this as a signal that green is availble.
My pick:
Expedition Map

Pick 12

Kor DuelistTanglesapNoble Vestige
Spoiler:

My pick:
Noble Vestige

Pick 13

Trapmaker's SnareBeast Hunt
Spoiler:

My pick:
Trapmaker's Snare

Pick 14

Primal Bellow

Pack 2

Pick 1

Blade of the BloodchiefQuest for the Holy RelicSeascape AerialistTrusty MacheteKabira Crossroads
Expedition MapZendikar FarguideMolten RavagerWelkin TernHarrow
Nimbus WingsVastwood GorgerOndu ClericGuul Draz Vampire
Spoiler:
Nothing red, so I finally take a second color. Harrow smells good in every way, and I don't see anything else I like as a first pick.
My pick:
Harrow

Pick 2

Eternity VesselQuest for the GembladesMerfolk WayfinderUnstable FootingKor Cartographer
Welkin TernMold ShamblerHagra CrocodileTempest OwlNimbus Wings
Teetering PeaksAdventuring GearMakindi Shieldmate
Spoiler:
Eternity Vessel ftw - this card can be simply amazing for you and frustrating for you opponent. With the proper acceleration you'll gain 6-10 life for every land you play.
My pick:
Eternity Vessel

Pick 3

BloodghastKor AeronautAEther FigmentNimbus WingsSoul Stair Expedition
Shoal SerpentMindless NullNoble VestigeSurrakar MarauderSpidersilk Net
Ior Ruin ExpeditionTanglesap
Spoiler:
Out of luck - after seeing Harrow I really wanted to go green as my second color, yet nothing green nor red in this pack. If I were blue then Aether Figment is really god, even if I'm only splashing for it. Oh well.
My pick:
AEther Figment

Pick 4

Grappling HookHedron CrabInferno TrapHeartstabber MosquitoBlood Seeker
Beast HuntCaravan HurdaSteppe LynxUmara RaptorGoblin Shortcutter
Bold Defense
Spoiler:
I really like this card, for the simple fact it's an instant. I'm used to so many sorcery burn spells in the last sets (if I recall correctly, that is).
My pick:
Inferno Trap

Pick 5

Murasa PyromancerTeetering PeaksSpidersilk NetMolten RavagerRelic Crush
Tuktuk GruntsBold DefenseMire BlightVastwood GorgerKhalni Heart Expedition
Spoiler:
I believe this is a mispick - Gorger would have been more appropriate. I wonder how late Murasa Pyromancer has to go before I pick it.
My pick:
Khalni Heart Expedition

Pick 6

Landbind RitualMarsh CasualtiesLethargy TrapKor CartographerGuul Draz Vampire
Khalni Heart ExpeditionTanglesapSpire BarrageNimbus Wings
Spoiler:

My pick:
Spire Barrage

Pick 7

Quest for the Holy RelicFrontier GuidePrimal BellowGoblin War PaintMagma Rift
Blood SeekerMire BlightSoul Stair Expedition
Spoiler:
Having enough burn, I take the green accelerator. It combos with Eternity Vessel and with Spire Barrage as well.
My pick:
Frontier Guide

Pick 8

Jwar Isle RefugeTrapmaker's SnareCobra TrapRuinous MinotaurShoal Serpent
Kor OutfitterNissa's Chosen
Spoiler:
Not elite, but definitely playable.
My pick:
Cobra Trap

Pick 9

Quest for the Holy RelicKabira CrossroadsExpedition MapZendikar FarguideMolten Ravager
Nimbus Wings
Spoiler:
Molten Ravager could actually turn out rather nice in this deck. It's similar to Wall of Fire only less color intensive and without defender.
My pick:
Molten Ravager

Pick 10

Merfolk WayfinderUnstable FootingKor CartographerTempest OwlNimbus Wings
Spoiler:
Absolutely nothing here so I "hate draft" the Owl, as much as anyone can hate draft it :)
My pick:
Tempest Owl

Pick 11

Nimbus WingsMindless NullNoble VestigeSpidersilk Net
Spoiler:

My pick:
Spidersilk Net

Pick 12

Blood SeekerBeast HuntBold Defense
Spoiler:
Beast Hunt is 100% unplayable in this deck
My pick:
Bold Defense

Pick 13

Relic CrushMire Blight
Spoiler:

My pick:
Relic Crush

Pick 14

Landbind Ritual

Pack 3

Pick 1

Iona, Shield of EmeriaMurasa PyromancerLandbind RitualBrave the ElementsSeismic Shudder
Grim DiscoveryDemolishCaravan HurdaZektar Shrine ExpeditionVines of Vastwood
Shatterskull GiantIor Ruin ExpeditionCrypt RipperTuktuk Grunts
Spoiler:
Several cards are worthy here: Shatterskull Giant is a decent bang-for-buck, Shudder is always at least playable, the quest for the 7/1 elemental is worth considering at least. I prefer Vines here because +4/+4 for GG with shround for G sounds too good to pass. In the games the follow it does manage to save one of my dude without the kicker.
My pick:
Vines of Vastwood

Pick 2

Bala Ged ThiefLandbind RitualBlazing TorchBrave the ElementsSlaughter Cry
Caravan HurdaGrazing GladehartNoble VestigeMagma RiftNarrow Escape
Bold DefenseTurntimber GroveSurrakar Marauder
Spoiler:
Turntimber should trade for a removal spell most of the time, otherwise it would just gain obscene amounts of life.
My pick:
Grazing Gladehart

Pick 3

Conqueror's PledgeTajuru ArcherLiving TsunamiJourney to NowhereMold Shambler
Territorial BalothBeast HuntCaravan HurdaTorch SlingerSeismic Shudder
Hedron ScrabblerDesecrated Earth
Spoiler:
Torch slinger is not the most efficient of removals, but it gets the job done.
My pick:
Torch Slinger

Pick 4

Terra StomperGomazoaLandbind RitualBlazing TorchJourney to Nowhere
Savage SilhouetteKhalni Heart ExpeditionDesecrated EarthBlood SeekerKabira Crossroads
Tanglesap
Spoiler:
Woot, fourth pick Terra Stomper! Yes please.
My pick:
Terra Stomper

Pick 5

Bala Ged ThiefQuest for the Holy RelicShepherd of the LostLethargy TrapSpidersilk Net
Vines of VastwoodZendikar FarguideBog TattersTrapfinder's TrickCaravan Hurda
Spoiler:
Not sure if I'll play both, but what the hell.
My pick:
Vines of Vastwood

Pick 6

Runeflare TrapUnstable FootingSummoner's BaneKabira CrossroadsSunspring Expedition
Lethargy TrapMindless NullSoul Stair ExpeditionKor Cartographer
Spoiler:
Another dud pack.
My pick:
Lethargy Trap

Pick 7

Magosi, the WaterveilJwar Isle RefugeKazandu RefugeSlaughter CrySteppe Lynx
Hagra CrocodileKor CartographerSunspring Expedition
Spoiler:

My pick:
Kazandu Refuge

Pick 8

Marsh CasualtiesArrow Volley TrapMark of MutinySlaughter CryExplorer's Scope
Pillarfield OxSoaring Seacliff
Spoiler:
This would do nicely. Hmm, do I have too much mana fixing? Perhaps, but this is card advantage as well, and the thinning this can do to my deck comes at a low price.
My pick:
Explorer's Scope

Pick 9

Landbind RitualSeismic ShudderDemolishCaravan HurdaShatterskull Giant
Tuktuk Grunts
Spoiler:
Meat. I'll take it.
My pick:
Shatterskull Giant

Pick 10

Landbind RitualCaravan HurdaNoble VestigeNarrow EscapeBold Defense
Spoiler:
I prefer not to face this if I can help it.
My pick:
Bold Defense

Pick 11

Mold ShamblerBeast HuntHedron ScrabblerDesecrated Earth
Spoiler:
A late shambler, it takes on the many artifacts, enchantments, lands and might kill an occaisonal planeswalker. And it's a 3/3 for 4 mana!
My pick:
Mold Shambler

Pick 12

Landbind RitualKhalni Heart ExpeditionTanglesap
Spoiler:

My pick:
Khalni Heart Expedition

Pick 13

Quest for the Holy RelicTrapfinder's Trick
Spoiler:

My pick:
Quest for the Holy Relic

Pick 14

Sunspring Expedition

* This walkthrough was created by Create Your Own Magic Draft Walkthrough

The decklist:

Creatures:

  • Frontier Guide
  • Cobra Trap
  • Grazing Gladehart
  • Terra Stomper
  • Mold Shambler
  • Geyser Glider
  • Shutterskull Giant
  • Torch Slinger
  • Molten Ravager

Spells:

  • Harrow
  • 2 X Khalni Heart Expeditition
  • Vines of Vastwood
  • Spire Barrage
  • Burst Lightning
  • 2 X Inferno Trap
  • Seismic Shudder
  • Eternity Vessel
  • Explorer’s Scope

Lands:

  • Kazandu Refuge
  • 8 Forests
  • 9 Mountains

I went 1-1 against my opponent before Magic Workstation crashed on me. Didn’t draw any of my bombs, but the games were fun. Looking forward for the next draft.

Java is less magical than C#

I have been programming in C# for several years now, and recently made the switch to Java (at least for now). I noticed that Java, as a language, is “less magical” than C#.

What do I mean by that is that in C# things are usually done for you, behind the scenes, magically, while Java is much more explicit in the toolset it provides. For example, take thread-local storage. The concept is identical in both langauges – there is often a need for a copy of a member variable that’s unique to the current thread, so it can be used without any locks or fear of concurrency problems.

The implementation in C# is based on attributes. You basically take a static field, annotate it with [ThreadStatic], and that’s it:

[ThreadStatic]
private static ThreadUnsafeClass foo = null;
 
private ThreadUnsafeClass Foo
{
  get
  {
    if (foo != null)
      foo = new ThreadUnsafeClass(...);
 
    // no other thread will have access to this copy of foo
    // note - foo is still static, so it will be shared between instances of this class.
    return foo;
  }
}

How does it work? Magic. Sure, one can find the implementation if he digs deep enough, but the first time I encountered it I just had to try it to make sure it actually works, because it seemed too mysterious.

Let’s take a look at Java’s equivalent, ThreadLocal. This is how it works (amusingly enough, from a documentation bug report):

public class SerialNum {
     // The next serial number to be assigned
     private static int nextSerialNum = 0;
 
     private static ThreadLocal<Integer> serialNum = new ThreadLocal<Integer>() {
         protected synchronized Integer initialValue() {
             return new Integer(nextSerialNum++);
         }
     };
 
     public static int get() {
         return serialNum.get();
     }
 }

No magic is involved here – get() gets the value from a map, stored on the calling Thread object (source code here, but the real beauty is that’s it’s available from inside your IDE without any special effort to install it).

Let’s look at another example – closures.

In C#, you can write this useful piece of code:

var list = new List<int>();
...
// find an element larger than 10
list.Find(x => x > 10);

You can also make this mistake:

var printers = new List<Action>();
...
foreach (var item in list)
{
  printers.Add(() => Console.WriteLine(item));
}
Parallel.Foreach(printers, p => p())

An innocent reader might think this prints all the items in list, but actually this only prints the last items list.Count times. This is how closures work. This happens because the item referred to in the closure is not a new copy of item, it’s actually the same item that’s being modified by the loop. A workaround is to add a new temporary variable like this:

foreach (var item in list)
{
  int tempItem = item;
  printers.add(() => Console.WriteLine(tempItem));
}

And in Java? Instead of closures, one uses anonymous classes. In fact, this is how they are implemented under the hood in C#. Here the same example, in Java:

for (Integer item : list)
{
  final int tempItem = item;
  printers.add(new Action(){
    public void doAction()
    {
      // can't reference item here because it's not final.
      // this would have been a compilation error
      // system.out.println(item);
      System.out.println(tempItem);
    });
}
...

Notice it’s impossible to make the mistake and capture the loop variable instead of a copy of it, because Java requires it to be final. So … less powerful perhaps than C#, but more predictable. As a side note, Resharper catches the ill-advised capturing of local variables and warns about it.

I myself rather prefer the magic of C#, because it does save a lot of the trouble. Lambdas, properties, auto-typing variables… all these are so convenient it’s addictive. But I have to give Java a bit of credit, as the explicit way of doing stuff sometimes teaches you things that you just wouldn’t have learn cruising away in C# land.

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