Posts tagged ‘Gaming’
Some Fresh Starcraft II Videos
Still no release date
TwoThree
This is a cute math game I’d recommend to anyone learning addition, and in general
You shoot two’s and three’s at numbers trying to subtract from them and get exactly zero.
Grid is a Superb Game
At least that’s how I feel after I played a single time at it.
It’s a combination of 16 more and less familiar games, which are time-slotted – just try it. Most games are very easy, but the rapid changing of games makes it challenging. Another bit of coolness is that it analyzes your different game skills:
Mario’s Evil Japanese Twin
Link.
Not “the hardest game ever”, but the game looks really evil.
Future of Real Time Strategy
I think RTS games are currently wrong. What do I mean by that?
Current RTS games do test strategy and tactics, but they also require a high degree of micro-management. Top Starcraft players are measured by their APM, and a player with high thinking skills but a less than agile hand is at a disadvantage. The anticipatd Starcraft 2 doesn’t seem to hold great promise to change this.
What I want is this: In addition to the point-and-click action we all know (and love), I want RTS games to offer me strategy/tactics menus. I want to be able to order the computer AI things like:
- “build the base, 10 drones, and the entire tech tree up to Guardian
- “Organize all my troups into battle formations while leaving 10% on defense and go search & destroy all opponents”
- “Build up to 3 overlords and scout for Vespene gas. Once found, take a drone there to build a base. Once the base nears completions, send other drones there to mine the gas”.
. Then build 10 of these and 25 Mutalisks and send them after the nearest Terran opponent.
Such commands should be easily programmable in the game as it ships. Special player-made commands could be added before and during a game. The player’s major role should be to select and define strategies, not to gather up individual drones to build structures or to micro-manage an attack. Of course, as I said, the micromanagement can stay, but it must not be how you spend the better part of a game.
Note that most of the “strategy commands” I want are probably already present at some form inside the computer’s native AI player. As a player, I want to have access to this AI and parts of it. Once this is developed enough, I can imagine different Starcraft tournaments where players are only allowed to pre-program the strategy.
Now I wonder how long till these ideas become reality and how difficult it would be to program a extension for the existing Starcraft that accomplishes something like this.
Portal
Fun fun fun game
It’s been a while since I laughed like this:
“The Enrichment Center is required to remind you that you will be baked, and then there will be cake.”
BTW, finishing it is worth it just for the end song alone. More on wikiquote.
WoW Birth Control
http://www.youtube.com/watch?v=cbU1EBYh0ZQ
I solved the problem by hooking my gf to WoW
Weirdest Game
Weirdest game ever, thanks to Gabel for the reference.



