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Zendikar draft walkthrough (mono-red)

I admit, I enjoy success. This is why I tend to write walkthroughs that are about drafts in which I succeed, and keep those unlucky drafts tucked away in my ‘replays’ directory. Today’s draft is of the second type.

Before you continue on to the draft itself, I’d like to ask you to take a look at an experiment I’m launching – it’s a Q&A site about Magic called Draw3Cards. It’s built around the technology behind the successfully Q&A site for programmers, StackOverflow. I believe this site would benefit the Magic community, but I need help starting it up (as you might see, I asked most of the questions so far).

So, if you can spare 10 minutes, please go in and ask or answer a few questions. You won’t be able to vote right away, because of the built-in reputation system (to keep the bad bots away). Don’t worry though, the reputation required to vote is a measly 15, and I’m sure you’ll get there in no time.

Well, on with the draft then!



Rite of ReplicationMarsh CasualtiesGreenweaver DruidInferno TrapDesecrated EarthMold ShamblerHedron ScrabblerSpell PierceKor CartographerGrim DiscoverySeismic ShudderNimbus WingsWhiplash TrapGoblin Shortcutter

Spoiler:

Wow, what a pack! I would be happy with the rare or any of the uncommons here. I pick Inferno Trap because it’s not commiting and Rite is only a bomb if you get to 9 mana. Let’s see what I’ll be passed next pick…

My pick:
Inferno Trap


Pick 2

Kazandu BlademasterTurntimber BasiliskRuneflare TrapPiranha MarshKor Cartographer
Grim DiscoveryTimbermaw LarvaInto the RoilBurst LightningPillarfield Ox
Goblin ShortcutterKor SkyfisherMire Blight

Spoiler:

Since I passed good green, I avoid the Basilisk. I wonder if I spend too much thought on signaling and less on card quality. I pick Burst Lightning which is a fine card, but I’m not sure it’s 2nd-pick grade.

My pick:
Burst Lightning


Pick 3

Lavaball TrapNeedlebite TrapGoblin RuinblasterStonework PumaKor Sanctifiers
Mindless NullGoblin War PaintMakindi ShieldmateVines of VastwoodParalyzing Grasp
Grazing GladehartKor Skyfisher

Spoiler:

A huge mistake here, I take Lavaball Trap, which is problematic and situational. I think Paralyzing Grasp would have been a better choice here.

My pick:
Lavaball Trap


Pick 4

Seascape AerialistSummoner's BaneMold ShamblerKraken HatchlingTorch Slinger
Kor CartographerNarrow EscapeVampire's BiteTeetering PeaksRelic Crush
Vines of Vastwood

Spoiler:

I’m rather happy with Torch Slinger in this pack. Hmm, shall I go mono-red?

My pick:
Torch Slinger


Pick 5

Landbind RitualDesecrated EarthRuinous MinotaurSunspring ExpeditionSpreading Seas
Turntimber GroveZektar Shrine ExpeditionShatterskull GiantBold DefenseVampire Lacerator

Spoiler:

I believe this is a mispick too. The giant is less fragile, and I’m not drafting an aggro deck but rather a control deck.

My pick:
Ruinous Minotaur


Pick 6

Valakut, the Molten PinnacleQuest for Ancient SecretsKazandu RefugeMindless NullHighland Berserker
Kor CartographerGrim DiscoveryTimbermaw LarvaKor Outfitter

Spoiler:

I can’t resist Valakut, as it fits my mono-red control deck. Yes, more often than not it will just be a mountain that comes into play tapped. Still, if it’s playable, then it’s in a deck like I’m drafting right now.

My pick:
Valakut, the Molten Pinnacle


Pick 7

Hedron CrabQuest for Pure FlameSummoner's BaneTeetering PeaksRelic Crush
Tempest OwlKor OutfitterSky Ruin Drake

Spoiler:


Nothing I like here, Quest might be playable, but most likely not.


My pick:
Quest for Pure Flame


Pick 8

Arid MesaMindless NullTerritorial BalothCancelHighland Berserker
Oran-Rief RecluseMolten Ravager

Spoiler:


Another mistake, I think both Molten Ravager and the Baloth are better. The reason I did pick the fetchland is to allow me to maintain an almost pure monodeck, with one planes, for a quality white splash.

My pick:
Arid Mesa


Pick 9

Desecrated EarthHedron ScrabblerSpell PierceSeismic ShudderNimbus Wings
Whiplash Trap

Spoiler:


My pick:
Seismic Shudder


Pick 10

Runeflare TrapPiranha MarshKor CartographerPillarfield OxMire Blight

Spoiler:

No, that’s not the “quality splash” I’m waiting for.

My pick:
Pillarfield Ox


Pick 11

Stonework PumaKor SanctifiersMindless NullGoblin War Paint

Spoiler:


My pick:
Goblin War Paint


Pick 12

Kraken HatchlingKor CartographerRelic Crush

Spoiler:


My pick:
Kor Cartographer


Pick 13

Landbind RitualSunspring Expedition

Spoiler:


My pick:
Sunspring Expedition


Pick 14

Quest for Ancient Secrets

Pack 2

Pick 1

Sea Gate LoremasterFeast of BloodPrimal BellowGoblin RuinblasterParalyzing Grasp
Seismic ShudderNimbus WingsExplorer's ScopePlated GeopedeKor Hookmaster
Soul Stair ExpeditionOran-Rief SurvivalistKabira CrossroadsWhiplash Trap

Spoiler:

Much less quality in this pack, though the Geopede’s first strike might work nicely with instant burn.

My pick:
Plated Geopede


Pick 2

Devout LightcasterTajuru ArcherGeyser GliderKraken HatchlingTorch Slinger
TanglesapLethargy TrapHarrowIor Ruin ExpeditionSky Ruin Drake
Tuktuk GruntsSpidersilk NetSteppe Lynx

Spoiler:

I’m desparately in need of good creatures, and Geyser Glider is as good as they get in red.

My pick:
Geyser Glider


Pick 3

Misty RainforestTajuru ArcherPunishing FireMerfolk WayfinderKhalni Heart Expedition
Spell PierceIor Ruin ExpeditionMolten RavagerTeetering PeaksRelic Crush
Seismic ShudderHagra Crocodile

Spoiler:

Burn, burn, and more burn.

My pick:
Punishing Fire


Pick 4

Summoner's BaneTrailblazer's BootsRavenous TrapKor CartographerGrim Discovery
Vines of VastwoodSeismic ShudderNimbus WingsTrapfinder's TrickDemolish
Caravan Hurda

Spoiler:


My pick:
Seismic Shudder


Pick 5

Inferno TrapQuest for Ancient SecretsCrypt RipperTanglesapKor Outfitter
Vastwood GorgerOran-Rief SurvivalistKabira CrossroadsVampire LaceratorBeast Hunt

Spoiler:

The two players in front of me are not playing red, as I didn’t pass them any.

My pick:
Inferno Trap


Pick 6

Primal BellowMind SludgeWelkin TernMagma RiftInto the Roil
Nissa's ChosenTrapfinder's TrickBeast HuntCaller of Gales

Spoiler:


My pick:
Magma Rift


Pick 7

Trailblazer's BootsShoal SerpentGoblin BushwhackerKor OutfitterSpidersilk Net
Mire BlightSavage SilhouetteSoaring Seacliff

Spoiler:


The bushwhacker is a total misfit in my deck, but I’m desparate for creatures at this stage. The equipment would sit on the ground useless in my deck.


My pick:
Goblin Bushwhacker


Pick 8

Magosi, the WaterveilLandbind RitualMerfolk WayfinderRuneflare TrapJoraga Bard
Mire BlightScythe Tiger

Spoiler:


Nothing even remotely possible in my colors.

My pick:
Merfolk Wayfinder


Pick 9

Primal BellowGoblin RuinblasterParalyzing GraspSeismic ShudderNimbus Wings
Kabira Crossroads

Spoiler:



My pick:
Goblin Ruinblaster


Pick 10

Kraken HatchlingTanglesapLethargy TrapTuktuk GruntsSpidersilk Net

Spoiler:


My pick:
Tuktuk Grunts


Pick 11

Spell PierceMolten RavagerRelic CrushSeismic Shudder

Spoiler:


Enter any comments here

My pick:
Molten Ravager


Pick 12

Ravenous TrapNimbus WingsTrapfinder's Trick

Spoiler:


I knew I’d get a ravager eventually (but two would have worked out better than one).

My pick:
Nimbus Wings


Pick 13

Quest for Ancient SecretsTanglesap

Spoiler:



My pick:
Tanglesap


Pick 14

Caller of Gales

Pack 3

Pick 1

Blood TributeGreenweaver DruidTrailblazer's BootsAkoum RefugeRuinous Minotaur
Sunspring ExpeditionCrypt RipperSpire BarrageKor CartographerTempest Owl
Goblin War PaintMakindi ShieldmateHideous EndSoaring Seacliff

Spoiler:

It’s great even in a two color deck, but it shines in mono-red.

My pick:
Spire Barrage


Pick 2

Lavaball TrapKor DuelistTurntimber BasiliskTrapmaker's SnareStonework Puma
Desecrated EarthKor SanctifiersMindless NullCliff ThreaderKor Outfitter
DisfigureShatterskull GiantNoble Vestige

Spoiler:

Meat is good.

My pick:
Shatterskull Giant


Pick 3

Mindbreak TrapVampire HexmageRuneflare TrapDesecrated EarthMold Shambler
Kraken HatchlingMakindi ShieldmateVines of VastwoodSky Ruin DrakeTuktuk Grunts
Spidersilk NetSteppe Lynx

Spoiler:

Have to have some way to attack, after my burn clears the board.

My pick:
Tuktuk Grunts


Pick 4

Arid MesaBlazing TorchSummoner's BaneTanglesapLethargy Trap
Piranha MarshSpire BarrageTempest OwlHagra CrocodileAdventuring Gear
Beast Hunt

Spoiler:

Another Arid Mesa! No, another Spire Barrage.

My pick:
Spire Barrage


Pick 5

Pitfall TrapMold ShamblerKraken HatchlingKhalni Heart ExpeditionVines of Vastwood
Sky Ruin DrakeTuktuk GruntsTrapfinder's TrickBeast HuntCaller of Gales

Spoiler:

Ah-ha! This is the splash I was waiting for. There are some creatures red just can’t take care of, and the trap is perfect for those.

My pick:
Pitfall Trap


Pick 6

Hellfire MongrelWindborne ChargeCancelCliff ThreaderKhalni Heart Expedition
Spell PierceRuinous MinotaurPillarfield OxJoraga Bard

Spoiler:

Another of these burn-card-advantage package.

My pick:
Hellfire Mongrel


Pick 7

Kraken HatchlingTorch SlingerIor Ruin ExpeditionMolten RavagerNarrow Escape
Vampire's BiteTeetering PeaksMakindi Shieldmate

Spoiler:


I’m thinking about using Zektar defensively here. Nothing wrong with keeping it, and spewing out a 7/1 elemental to block at instant speed.


My pick:
Torch Slinger


Pick 8

Quest for Pure FlameNimbus WingsSpreading SeasShieldmate's BlessingZektar Shrine Expedition
Ondu ClericHagra Crocodile

Spoiler:


My pick:
Zektar Shrine Expedition


Pick 9

Trailblazer's BootsAkoum RefugeRuinous MinotaurSunspring ExpeditionGoblin War Paint
Soaring Seacliff

Spoiler:


I don’t want my opponents to have it, and it could be useful in the mirror – pretty good odds that my opponent (across from me) is playing red.

My pick:
Ruinous Minotaur


Pick 10

Desecrated EarthMindless NullCliff ThreaderKor OutfitterNoble Vestige

Spoiler:


My pick:
Cliff Threader


Pick 11

Mindbreak TrapRuneflare TrapDesecrated EarthSky Ruin Drake

Spoiler:



My pick:
Runeflare Trap


Pick 12

TanglesapPiranha MarshTempest Owl

Spoiler:


Enter any comments here

My pick:
Tanglesap


Pick 13

Trapfinder's TrickCaller of Gales

Spoiler:


My pick:
Caller of Gales


Pick 14

Spell Pierce

* This walkthrough was created by Create Your Own Magic Draft Walkthrough


The decklist:

Spells:

  • 2 X Inferno Trap
  • Burst Lightning
  • Lavaball Trap
  • 2 X Seismic Shudder
  • Punishing Fire
  • Magma Rift
  • 2 X Spire Barrage
  • Pitfall Trap

Creatures:

  • 2 X Torch Slinger
  • 2 X Ruinous Minotaur
  • Plated Geopede
  • Geyser Glider
  • Goblin Ruinblaster
  • 2 X Tuktuk Grunts
  • Hellfire Mongrel
  • Skatterskull Giant
  • Molten Ravager

Lands:

  • Valakut, the Molten Pinnacle
  • Arid Mesa
  • 14 X Mountain
  • Planes

A total of 12 playable removals (counting pitfall trap and the goblins, but not Lavaball Trap because … well … I never got to 8 mana and played the damn thing). This is not including all mountains past the 5th that come into play when Valakut is around. I was quite happy with the deck … until it saw the light of battle, that is.

I went 0-3 against my opponent. A couple of games were really bad mana, but my opponent’s Sea Gate Loremaster, Sorin Markov, Blood Tributes, Baloths and Halo Hunter sealed the deal. He also had a Scuta mob which came into play with plenty of lands to pump him next turn, only to be shot down by a random burn spell on my turn.

What would you have done differently? A different first pick here could lead to an entirely different deck. What is your first pick here?

4 Comments

  1. Anon:

    Marsh casualties would have been the better 1st pick (but your pick worked better in the end). Pick 3 was difficult. I probably would have gone with skyfisher, or perhaps ruinblaster or paralysing grasp. Pick 4 summoner’s bane. More summoner’s banes follow, together with whiplash traps and some blue flyers and blockers. Of course, my picks would have affected what others were drafting, but I would have gone R/U. Lot’s of fantastic U coming late – it was very open – and together with red it should have made a great deck.

  2. ripper234:

    Paralysing Grasp is better than Skyfisher IMO, for many creatures it is almost a Terminate. Ruinblaster doesn’t seem too lucrative, but that depends on the deck you’re trying to build.

    Pick 4 – Don’t you think Torch Slinger is at least as good as Summoner’s Bane, and _in color_?

    But yeah, UR can be wonderful, the colors complement each other nicely.

  3. rif-raf:

    I think you definatly drafted control. I think the minatours are good in this deck because you don’t have many blockers for early game.

    I do aggree that marsh casualties would have been a better first pick.

    I also think sky fisher would have been the way to go, as about 3 packs with insane white kept coming through, so by passing them you made the player to your left the insane white player. also sky fisher is amazing in red/white, with teetering peeks, torch slingers, bushwackers and allies. definatly better than paraltzing grasp that doesn’t stop ally abilities, and is destroyed by mold shambler.
    you took quest for the pure flame above teetering peaks, was it becouse you alredy decided on control? I think peaks is amazing for aggro and pretty good for any deck.
    Also you passed a few highland berseker who would have been a good blocker and is one of the best aggresive allies (2 drop!).

    oh well, my decisions could be diffrent because iv’e gone googoo for aggro. how did the deck do?

  4. ripper234:

    I usually aim for control, it’s a perversion I guess. I wrote after the picks how well the deck played out … not too well (0-3!)

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